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Textures in FMX Vertex Shaders
Just before Christmas, the FMXutils DX11 driver received two additions: texture binding support in vertex shaders and GPU device selection. Vertex shader texture binding enables advanced techniques including displacement mapping and GPU-side heightmaps, which were previously not possible with FMX. The RegisterDX11ContextU function now includes a new parameter for GPU selection in FMX, allowing users…
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