DP News-Robot |
10. Jan 2021 12:00 |
Interactive example showing our collision routines, various engine and editor improve
I made a nice new example to demonstrate our collision checking routines examples/3d_rendering_processing/collisions: TCastleTransform.Move – move, with collision checking and wall-sliding Viewport.Items.WorldBoxCollision – detect collisions with axis-aligned box in 3D Viewport.Items.WorldSphereCollision – detect collisions with sphere in 3D Viewport.Items.WorldRayCollision – detect collisions with ray in 3D Sphere collisions are now more precise (at least when …
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