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Render options configurable in editor
You can now configure RenderOptions of every TCastleScene. Simply access it like MyScene.RenderOptions.OcclusionQuery := true. It is available also in the editor, as you can see on the screenshots ? All the features are documented in TCastleRenderOptions class, in particular you can: Configure lighting, textures Configure blending, blending equations and sorting Configure occlusion query (powerful …
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