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Pull request to X3D 4.0 to add Physically-Based Rendering and other improvements – me
I’m proud to announce that my pull request to introduce a lot of new features to X3D 4.0 is now merged into the “master” branch of the X3D 4.0 specification. It introduces new rendering features that we already use in CGE: PhysicalMaterial node UnlitMaterial node lots of (Phong) Material node upgrades consistent RGB/grayscale texture treatment …
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