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GPU Computing with Delphi + FMX + WebGPU
A couple weeks I added to FMXutils repository a conversion of the “Compute Boids” flocking demo. This builds upon the WebGPU driver for FireMonkey, but uses a dedicated class where the Compute & rendering shaders are hosted. Two ping-pong buffers are used to store and updated particle data, which are used to mimic the flocking…
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