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Datenbank: Interbase • Version: 2009 • Zugriff über: RADSTD RIO
unavailable database
Liebe Freunde,
RADSTD RIO, InterbaseDS2009 Interbase2009 neu installiert. Interbase2020 vorher deinstalliert. <Run without debugging>: Ich öffne im Programm eine Datenbank und lese/schreibe Daten, ohne Problem. <Run F9>: Wenn ich das via Debugger mache, bekomme ich beim IBDataBase "Connect" die Meldung "unavailable database" und Ende des Programms. Wo mache ich einen Fehler? Vielen Dank für eine Antwort! Gruß Dieter |
AW: unavailable database
Diese Fehlermeldung kann auch bedeuten, dass deine Lizenz nicht gefunden wird (z.B. Interbase ToGo).
Beim Start mit Debugger (Win32 mit Inlinedebugger), bekommt das Programm die Umgebungsvariablen der IDE mit. Beim Start ohne Debugger (Strg+Shift+F9) weiß ich's grade nicht. Beim normalen Start (z.B. Link oder Explorer), bekommt es die Umgebungsvariablen des Explorers. Tools > Optionen > Umgebungsoptionen > Umgebungsvariablen z.B. HKEY_CURRENT_USER\Software\Embarcadero\BDS\9.0\Environment Variables\ Und zusätzlich betrifft das auch z.B. Berechtigungen und Dergleichen. Oder unterschiedliche Arbeitsverzeichnisse. ... |
AW: unavailable database
Danke, aber jetzt bin ich so schlau wie zuvor.
Natürlich ist der Interbase lizensiert. In der IBConsole kann ich die DB bearbeiten wie ich will. Alles funktioniert. Auch in der IDE klappt "connected". Nur im Debug Mode gibt es den crash. |
AW: unavailable database
Schätze du greifst mit einer unterschiedlichen gds32.dll auf die Datenbank zu. Das wäre der naheliegende Verdacht.
Ein weitere Möglichkeit wäre, keine Ahnung ob du über TCP/IP gehst, dass die Datenbank Management Software im Fall von lokalem Zugriff mehr als eine Session offen hat und den Zugriff verweigert. Der 'Fehler' kann auch zeitverzögert auftreten. Vorsicht! Meine Erinnerung an Interbase in jeder x-beliebigen Konfiguration ist schon etwas von weit hinter den Nebeln von Avalon, gut solange auch wieder nicht, aber doch verdeckt. Zitat:
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AW: unavailable database
Prüf doch mal genau, welche Unterschiede die beiden Konfigurationen in der dproj-Datei haben. Vielleicht kannst du damit schon die Ursache erkennen. Falls nicht, können wir ja auch mal einen Blick darauf werden.
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AW: unavailable database
Hallo, erstmal Danke für die Antworten.
Die gds32.dll ist es nicht. Sind zweimal vorhanden. Größe und Datum sind gleich. Vielleicht noch eine Information. Ich hatte probeweise den Interbase2020 installiert wegen Kompatibilität-Test. Der ist aber wieder deinstalliert. Auf was sollte ich in den Projektdateien achten? In der .local-Datei steht seltsamerweise "<Transaction>1899.12.30 00:00:00.000.696,=H:\Embarcadero Rio\TocsRio\MainOffLine.cpp</Transaction>". Was auch immer das bedeuten soll. Mir fällt nur eins ein. Das Studio neu installieren. Oder gibt es noch andere Vorschläge? |
AW: unavailable database
Zitat:
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AW: unavailable database
Hallo Uwe, nachfolgend die Projektdatei:
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<Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="iPhone_Launch2688x1242"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="iPhone_Launch320"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="iPhone_Launch640"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="iPhone_Launch640x1136"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="iPhone_Launch750"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="iPhone_Launch828"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="ProjectAndroidManifest"> <Platform Name="Android"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="ProjectiOSDeviceDebug"> <Platform Name="iOSDevice32"> <RemoteDir>..\$(PROJECTNAME).app.dSYM\Contents\Res ources\DWARF</RemoteDir> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <RemoteDir>..\$(PROJECTNAME).app.dSYM\Contents\Res ources\DWARF</RemoteDir> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="ProjectiOSDeviceResourceRules"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="ProjectiOSEntitlements"> <Platform Name="iOSDevice32"> <RemoteDir>..\</RemoteDir> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <RemoteDir>..\</RemoteDir> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="ProjectiOSInfoPList"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="ProjectiOSResource"> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> 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</Platform> </DeployClass> <DeployClass Required="true" Name="ProjectOutput"> <Platform Name="Android"> <RemoteDir>library\lib\armeabi-v7a</RemoteDir> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice32"> <Operation>1</Operation> </Platform> <Platform Name="iOSDevice64"> <Operation>1</Operation> </Platform> <Platform Name="iOSSimulator"> <Operation>1</Operation> </Platform> <Platform Name="Linux64"> <Operation>1</Operation> </Platform> <Platform Name="OSX32"> <RemoteDir>Contents\MacOS</RemoteDir> <Operation>1</Operation> </Platform> <Platform Name="OSX64"> <RemoteDir>Contents\MacOS</RemoteDir> <Operation>1</Operation> </Platform> <Platform Name="Win32"> <Operation>0</Operation> </Platform> </DeployClass> <DeployClass Name="ProjectUWPManifest"> <Platform Name="Win32"> <Operation>1</Operation> </Platform> <Platform Name="Win64"> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="UWP_CppLogo150"> <Platform Name="Win32"> <RemoteDir>Assets</RemoteDir> <Operation>1</Operation> </Platform> <Platform Name="Win64"> <RemoteDir>Assets</RemoteDir> <Operation>1</Operation> </Platform> </DeployClass> <DeployClass Name="UWP_CppLogo44"> <Platform Name="Win32"> <RemoteDir>Assets</RemoteDir> <Operation>1</Operation> </Platform> <Platform Name="Win64"> <RemoteDir>Assets</RemoteDir> <Operation>1</Operation> </Platform> </DeployClass> <ProjectRoot Platform="iOSDevice64" Name="$(PROJECTNAME).app"/> <ProjectRoot Platform="Win64" Name="$(PROJECTNAME)"/> <ProjectRoot Platform="iOSDevice32" Name="$(PROJECTNAME).app"/> <ProjectRoot Platform="Linux64" Name="$(PROJECTNAME)"/> <ProjectRoot Platform="Win32" Name="$(PROJECTNAME)"/> <ProjectRoot Platform="OSX32" Name="$(PROJECTNAME).app"/> <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/> <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME).app"/> <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/> </Deployment> <Platforms> <Platform value="Win32">True</Platform> <Platform value="Win64">False</Platform> </Platforms> </BorlandProject> <ProjectFileVersion>12</ProjectFileVersion> </ProjectExtensions> <Import Project="$(BDS)\Bin\CodeGear.Cpp.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Cpp.Targets ')"/> <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDI R)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPP DATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/> <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deploypro j')"/> </Project> |
AW: unavailable database
Ich kenne mich zwar mit C++ Builder nicht so gut aus, aber interessant sind vielleicht diese Bereiche:
Debug:
XML-Code:
Release:
<ILINK_LibraryPath>$(BDSLIB)\$(PLATFORM)\debug;$(I LINK_LibraryPath)</ILINK_LibraryPath>
... <IncludePath>C:\Program Files (x86)\QuickReport\QR6-RAD-10-3-Rio\win32\debug;$(IncludePath)</IncludePath>
XML-Code:
<PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
<IncludePath>$(QRPTRL32);$(IncludePath)</IncludePath> ... <ILINK_LibraryPath>$(QRPTRL32);$(TMSDIR);$(ILINK_LibraryPath)</ILINK_LibraryPath> |
AW: unavailable database
Danke Uwe, ich habe eine Neuinstallation gemacht. Jetzt läuft alles wie es sein soll (bilde ich mir ein).
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