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Float-based images (e.g. for precise terrains) full support: 4 float-based image clas
We added to Castle Game Engine capability to read 16-bit and higher precision image formats. This is useful for precise terrains (where you want to store heightmaps with more precision than 8-bit) or any other data that you may want to process (in shaders or using Pascal code) where 0..255 range (8-bit integer, i.e. byte) …
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