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Example how to update mesh vertexes every frame — with or without shaders
We have a new example examples/viewport_and_scenes/mesh_update that may be quite useful to many developers. It shows two approaches to update a mesh at runtime. This has a lot applications — e.g. you may want to animate / deform the mesh following some algorithm or allow for some user interactions or game events to change the …
<a href="https://castle-engine.io/wp/2024/03/29/example-how-to-update-mesh-vertexes-every-frame-with-or-without-shaders/" class="more-link">Continue ![]() |
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