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Various improvements
Announcing a bunch of engine improvements all across the board ? Examples: New example: examples/animations/split_long_animation. Shows how to play subrange of an animation. Replaces older MD3 demo, which was no longer relevant (because CGE now reads animations from MD3 perfectly). Improved example: examples/tiled/strategy_game_demo. Shows selected unit, more instructions. It’s a fully playable game using Tiled. …
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