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Incoming: new animated 3D enemy for our fps_game example
As part of Castle Game Engine 7.0, we want to create a new behavior that will be a highly-customizable component that can perform typical enemy intelligence (moving, attacking) in 3D games. More details in about our plans here. Today, presenting work-in-progress by Alya Vaneskehyan (a 3D graphic artist from Cat-astrophe Games studio) on a new …
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