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DP News-Robot 9. Apr 2023 10:20

Physics layers – configure what collides with what
 
I’m proud to announce new feature that enhances our physics: physics layers. The idea is really simple: you can spread your objects () into multiple layers, and then configure which layer can collide with which. This way you can make certain things ignore other things. For example, maybe enemy_bullets should not hit other enemies or …
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