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Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRe
You can use the new utility class to render unlit 3D objects easily. It has a nice API when you want to render a set of vertexes and then forget about them — sometimes this is easier than setting up the shapes in . It may be especially useful for rendering debug 3D geometry, in …
<a href="https://castle-engine.io/wp/2023/02/19/shadow-volumes-and-shadow-maps-work-on-mobile-opengl-es-and-we-have-a-new-tcastlerenderunlitmesh-utility-class/" class="more-link">Continue reading ? ![]() |
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