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TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions,
So I have now around 5 things in parallel in progress ? Review and merging of new physics (components for colliders, rigid body, joints) with Andrzej Kilijanski. It takes a while, but it’s also a large change, and I want to iron out various API details. Working on big upgrade to FPS game graphics with …
<a href="https://castle-engine.io/wp/2022/11/12/tcastletransform-renderlayer-to-render-stuff-in-front-tcastlescene-precisecolisions-upcoming-plans/" class="more-link">Contin ![]() |
Alle Zeitangaben in WEZ +1. Es ist jetzt 13:40 Uhr. |
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