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2 big features in-progress, and small editor improvements available already
We have 2 big features in-progress right now: physics branch, by Andrzej Kilijanski, with new features related to physics and more comfortable usage of physics in CGE editor. This includes: AutoSize for physics colliders, rigid bodies and colliders that can be added and configured using CGE editor, ability to test physics in editor at design-time, …
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