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Vectors changes, to avoid a trap with modifying a temporary value
We have made a significant change to how our vectors are declared. They now have X, Y, Z, W as fields (not properties), and the compiler will prevent you from falling into a trap of writing Scene.Translation.X := Scene.Translation.X + 10; Like in the below testcase: uses SysUtils, CastleScene, CastleVectors; var S: TCastleScene; begin S …
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