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Creating OpenGLES 3 context on mobile
We now load OpenGLES 3 context on mobile when possible (but still fallback to OpenGLES 2). Core Castle Game Engine for now doesn’t actually use any OpenGLES 3 functionality. But we make available SetTransformFeedbackVaryings for shaders, which can be utilized by components like Particle Emitter (particle system for 3D and 2D in CGE) to now …
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