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Adding behaviors in CGE editor (TCastleBillboard, TCastleSoundSource)
You can now add/remove behaviors using the CGE editor. “Behaviors” are components that enhance the behavior of the parent TCastleTransform. We have a few of them included in CGE, and you can define more (“3D FPS Game” template shows a trivial behavior of an enemy). If you come from Unity, know that “creating TCastleBehavior” is …
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