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Multi-sampling (full-screen anti-aliasing) on iOS
You can now activate multi-sampling on iOS using Window.AntiAliasing := aa4SamplesFaster. You should set this before window is opened, which usually means it should be done in the initialization section of a unit like GameInitialize. What values of AntiAliasing are actually meaningful? Internally iOS supports only “none” or “4” multi-sampling values. So actually there are …
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