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DP News-Robot 14. Jan 2021 16:00

Introduction to Shader Programming
 
In this post, I will show you how to take full advantage of the GPU by creating custom shaders. Shaders are used in two places in the FireMonkey framework: for creating materials that you can apply to 3D objects, and for creating filter effects that you can apply to bitmaps. I will focus mostly on… Continue reading Introduction to Shader Programming

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