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Improvements to creatures and items from resource.xml (weapon reloading, automatic po
A number of improvements and fixes to creatures and items defined by resource.xml were done. Also, our example animations/resource_animations was completely redone, and example fps_game now has a proper gun for shooting ? Weapons defined by CastleItems support reloading, with reload animation, ammo capacity and currently loaded ammo. Demo in fps_game . Auto-determine pool of …
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