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X3D specification 4.0 draft, with Physically-Based Rendering materials supported by C
Our engine uses X3D nodes to express everything that is rendered in 2D or 3D inside TCastleScene. That is why, as I announced previously, I was working on X3D specification to incorporate some modern rendering features in X3D 4.0, in particular Physically-Based Rendering. I’m happy to announce that the result of this work is now …
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