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Third-Person Navigation (with Avatar) component in Castle Game Engine
We present a new Castle Game Engine component TCastleThirdPersonNavigation. You can use it easily with TCastleViewport to have a working 3rd-person navigation. This means that you control an avatar with keys (ASWD QE), and the mouse orbits around the avatar, who is displayed and animated in front of the camera. Features: You can move the …
<a href="https://castle-engine.io/wp/2020/06/29/third-person-navigation-with-avatar-component-in-castle-game-engine/" class="more-link">Continu ![]() |
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