![]() |
Gamma Correction and Tone Mapping
Gamma Correction and Tone Mapping are now implemented in Castle Game Engine. They can be trivially controlled by global variables GammaCorrection (by default it is on for PBR materials) and ToneMapping. Gamma Correction is a way of making lighting calculations more correct (see e.g. here and here for explanation; my analysis of various implementation is …
![]() |
Alle Zeitangaben in WEZ +1. Es ist jetzt 11:17 Uhr. |
Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
Delphi-PRAXiS (c) 2002 - 2023 by Daniel R. Wolf, 2024 by Thomas Breitkreuz