![]() |
Huge optimizations of glTF animations, pool of scenes for FPS game, limited PBR specu
With the help from Valgrind, I made a few significant optimizations to the engine animations, in particular affecting the skinned animation of glTF: We update VBOs during animations much faster (we upload it more directly when possible, without recalculating some useless structures along the way). Some primitives are kept in GPU much better (previously we …
|
Alle Zeitangaben in WEZ +1. Es ist jetzt 16:09 Uhr. |
Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
Delphi-PRAXiS (c) 2002 - 2023 by Daniel R. Wolf, 2024-2025 by Thomas Breitkreuz