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Joystick improvements
Thanks to Eugene Loza work on the Steam release of “The Unholy Society”, you can now detect when joystick is being connected or disconnected. Simply assign your own event to Joysticks.OnConnect and OnDisconnect. By default nothing is done. But you can call e.g. Joysticks.Initialize to reinitialize joysticks, thus automatically accounting for the newly connected or …
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