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Animating by mesh deformation in Spine, physics spiral of death avoidance, examples
We now support Spine “Free-form Deformation”, which allows to animate (deform) the mesh by moving particular vertexes around. This is a great feature to animate e.g. facial expressions. A demonstration how it works in CGE is here. An instructive video how to create FFD animation in Spine is here. We also have a sample model …
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