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Big engine plans for 2020, Trello boards, X3D PBR
As the 2019 is ending, it’s a good moment for a summary. What did we achieve, and what do we want in 2020? First of all, I’m very happy with a huge number of new engine features. This includes CGE visual editor, significant improvements to the important APIs (viewports, cameras, user interfaces), Nintendo Switch support, …
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