![]() |
I summarized my various propositions to extend X3D standard. Many of these propositio
I summarized my various propositions to extend X3D standard. Many of these propositions are actually already implemented in Castle Game Engine. Of particular interest are my thoughts about PBR in X3D -- something we want to implement in CGE at some point (rather sooner, although not yet in the next release).
<div class='attachments'><div class='attachment article'> |
Alle Zeitangaben in WEZ +1. Es ist jetzt 14:37 Uhr. |
Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
Delphi-PRAXiS (c) 2002 - 2023 by Daniel R. Wolf, 2024-2025 by Thomas Breitkreuz