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OOP design and event driven programming
In a previous article, one of the 3 main design advices was “Use events to free your classes from things that can change”. In this article, I would like to talk a little bit more about it. Following good OOP practice, you develop by encapsulating almost everything into specialized objects. This ...http://feeds.feedburner.com/~r/delph...~4/jghblLQJWcA
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