![]() |
Time-stepping for Games and Simulations
The built-in time-stepping support for the upcoming release of SmartMS got an overhaul in the form of a now frame-rate oriented Game View component, and a simulation-oriented TMetronome time-stepper. This article quickly discusses the theory, changes, and gives an introduction for use in games and ...http://feeds.feedburner.com/~r/delph...~4/eNuoXhE_0fg
![]() |
Alle Zeitangaben in WEZ +1. Es ist jetzt 11:06 Uhr. |
Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
Delphi-PRAXiS (c) 2002 - 2023 by Daniel R. Wolf, 2024 by Thomas Breitkreuz