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Transparent graphics with pure GDI (Part 2) - and introducing the TTransparentCanvas
This is part 2 of a short series that examines alpha-aware graphics using native GDI only - not GDI+, not DirectX, and not with any other custom non-GDI graphics implementation. This post will cover: Non-rectangular drawing Handling GDI's clobbering of the alpha channel Better use of per-pixel ...http://feeds.feedburner.com/~r/delph...~4/u5_1gxSE6Jk
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