unit Unit2;
interface
uses
SysUtils, Dialogs, Classes, MMSystem, Windows;
type
TVolumeLevel = 0..127;
procedure MakeSound(Frequency
{Hz}, Duration
{mSec}: Integer; Volume: TVolumeLevel);
implementation
procedure MakeSound(Frequency
{Hz}, Duration
{mSec}: Integer; Volume: TVolumeLevel);
{writes tone to memory and plays it}
var
WaveFormatEx: TWaveFormatEx;
MS: TMemoryStream;
i, TempInt, DataCount, RiffCount: integer;
SoundValue: byte;
w: double;
// omega ( 2 * pi * frequency)
const
Mono: Word = $0001;
SampleRate: Integer = 11025;
// 8000, 11025, 22050, or 44100
RiffId:
string = '
RIFF';
WaveId:
string = '
WAVE';
FmtId:
string = '
fmt ';
DataId:
string = '
data';
begin
if Frequency > (0.6 * SampleRate)
then
begin
ShowMessage(Format('
Sample rate of %d is too Low to play a tone of %dHz',
[SampleRate, Frequency]));
Exit;
end;
with WaveFormatEx
do
begin
wFormatTag := WAVE_FORMAT_PCM;
nChannels := Mono;
nSamplesPerSec := SampleRate;
wBitsPerSample := $0008;
nBlockAlign := (nChannels * wBitsPerSample)
div 8;
nAvgBytesPerSec := nSamplesPerSec * nBlockAlign;
cbSize := 0;
end;
MS := TMemoryStream.Create;
with MS
do
begin
{Calculate length of sound data and of file data}
DataCount := (Duration * SampleRate)
div 1000;
// sound data
RiffCount := Length(WaveId) + Length(FmtId) + SizeOf(DWORD) +
SizeOf(TWaveFormatEx) + Length(DataId) + SizeOf(DWORD) + DataCount;
// file data
{write out the wave header}
Write(RiffId[1], 4);
// 'RIFF'
Write(RiffCount, SizeOf(DWORD));
// file data size
Write(WaveId[1], Length(WaveId));
// 'WAVE'
Write(FmtId[1], Length(FmtId));
// 'fmt '
TempInt := SizeOf(TWaveFormatEx);
Write(TempInt, SizeOf(DWORD));
// TWaveFormat data size
Write(WaveFormatEx, SizeOf(TWaveFormatEx));
// WaveFormatEx record
Write(DataId[1], Length(DataId));
// 'data'
Write(DataCount, SizeOf(DWORD));
// sound data size
{calculate and write out the tone signal} // now the data values
w := 2 * Pi * Frequency;
// omega
for i := 0
to DataCount - 1
do
begin
SoundValue := 127 + trunc(Volume * sin(i * w / SampleRate));
// wt = w * i / SampleRate
Write(SoundValue, SizeOf(Byte));
end;
{now play the sound}
sndPlaySound(MS.Memory, SND_MEMORY
or SND_SYNC);
MS.Free;
end;
end;
end.