Hi ijcro,
if I've understood it right, you're using a class called "DIB32" and draw on the DXDraw surface canvas with the
GDI (please correct me, if this is wrong, but I saw this in your "Breakout" demo) for doing alphablending. So it is only sowftware alphablending - drawing directly on TForm's canvas using PNGImage's TPNGObject, will have the same effect.
It would be a big effort if you could implement real 32Bit Hardware textures. But I don't know if
DirectX 7 can do this.
Andreas alias igel457
PS: Bin gerade auf der anderen Seite des großen Meeres, und daran wird sich auch die nächsten vier Wochen nichts ändern.