Einzelnen Beitrag anzeigen

fransa

Registriert seit: 12. Mai 2007
28 Beiträge
 
#3

Re: Pong Spiel - Ball bewegt sich nicht

  Alt 13. Mai 2007, 15:11
Delphi-Quellcode:
unit Unit1;

interface

uses
  SysUtils, WinTypes, WinProcs, Messages, Classes, Graphics, Controls,
  Forms, Dialogs, Menus, ExtCtrls;

type
  TForm1 = class(TForm)
    MainMenu1: TMainMenu;
    Menu: TMenuItem;
    Start1: TMenuItem;
    Beenden1: TMenuItem;
    Image1: TImage;
    Image2: TImage;
    Timer1: TTimer;
    procedure Beenden1Click(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure FormKeyDown(Sender: TObject; var Key: Word;
      Shift: TShiftState);
    procedure Timer1Timer(Sender: TObject);
    procedure Start1Click(Sender: TObject);
  private
    { Private-Deklarationen }
  public
    { Public-Deklarationen }
  end;

var
  Form1: TForm1;
  d,f,g,x5,y5,x6,y6:integer;

implementation

{$R *.DFM}

procedure TForm1.Beenden1Click(Sender: TObject);
begin
  close;
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
 x5:=150;y5:=100;x6:=180;y6:=130;
 d:=5;
 image1.canvas.brush.color:=clwhite;
 image1.canvas.rectangle(0,0,600,400);
 image1.canvas.brush.color:=clmaroon;
 image1.canvas.ellipse(x5,y5,x6,y6);
end;

procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word;
  Shift: TShiftState);
begin
  image2.canvas.brush.color:=clnavy;
  image2.canvas.rectangle(100,100,150,200);
  if (GetAsyncKeyState(vk_up)<>0) then image2.top:=image2.top-d;
  if (GetAsyncKeyState(vk_down)<>0) then image2.top:=image2.top+d;
end;

procedure TForm1.Timer1Timer(Sender: TObject);
begin
 x5:=x5+f;y5:=y5+g;x6:=x6+f;y6:=y6+g;
 with image1.canvas do
   begin
    brush.color:=clwhite;
    rectangle(0,0,600,400);
    brush.color:=clmaroon;
    ellipse(x5,y5,x6,y6);
    if x5>=570 then f:=f*(-1);
    if y5>=370 then g:=g*(-1);
    if x6<=30 then f:=f*(-1);
    if y6<=30 then g:=g*(-1);

   end;
end;

procedure TForm1.Start1Click(Sender: TObject);
begin
 timer1.enabled:=true;
end;

end.
  Mit Zitat antworten Zitat