Na du zählst einfach die angegebenen Offsets dazu:
Zitat:
0xC7F158
...
+0 [Byte] = Type of checkpoint = 0xC7F158+0
+2 [Byte] = RGBA color value = 0xC7F158+2
+4 [Float] = X-axis Position = 0xC7F158+4
+8 [Float] = Y-axis Position = 0xC7F158+8
+12 [Float] = Z-axis Position = 0xC7F158+12
+16 to +24 [All Floats] = Rotation Matrix = 0xC7F158+16..24
+32 [Float] = Checkpoint radius = 0xC7F158+32