Registriert seit: 30. Mär 2006
37 Beiträge
Delphi XE Professional
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Particle implode algorithm for unDelphiX?
21. Jun 2006, 14:00
Hello all!
Can I ask for advice, please?
I searching well algorithm for particle implode for new particle sprite in unDelphiX. Life of every particle system has initialization part, reanimate part, move and draw parts (like TImageSprite). Types of particle system are partialy supported (ptFountain, ptSmoke, ptExplode, ptWeirdTwirl, ptWaterBubble, ptFollowers, ptDistoredFlight, ptRotating, ptChristmasPowder, ptRandomWalk, ptNovaBlast, ptScotishSquare, ptSnow, ptRandom, ptRain) now, but individual settings for a few type missing still and correction to viewport is poor.
Can anybody help me with them, please?
Thank for your time.
Best Regards
ijcro
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