unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, dglOpenGl, glBitmap, ExtCtrls;
type
TglPanel =
class(TPanel)
private
FOnPaintEvent:TNotifyEvent;
protected
procedure WMPaint(
var Message: TWMPaint);
message WM_PAINT;
procedure WMEraseBkgnd(
var Message: TWmEraseBkgnd);
message WM_ERASEBKGND;
published
property OnPaint:TNotifyEvent
read FOnPaintEvent
write FOnPaintEvent;
end;
TForm1 =
class(TForm)
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormPaint(Sender: TObject);
procedure FormKeyDown(Sender: TObject;
var Key: Word;
Shift: TShiftState);
procedure FormResize(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
myRc, myDc : Cardinal;
GL_Texture:TglBitmap2D;
Panel: TglPanel;
procedure InitGl();
procedure DeInitGl();
procedure glRender();
end;
var
Form1: TForm1;
e:TWinControl;
implementation
{$R *.dfm}
procedure TForm1.DeInitGl;
begin//
DeactivateRenderingContext();
DestroyRenderingContext(myRc);
ReleaseDC(Panel.Handle,myDc);
end;
procedure TForm1.FormCreate(Sender: TObject);
begin//
OnResize :=
nil;
Panel := TglPanel.Create(Self);
with Panel
do
begin
Caption := '
';
Align := alClient;
OnPaint := FormPaint;
Parent := Self;
end;
InitGl();
Caption := '
OpenGL VCL Template by sniper (haris_201@hotmail.com)';
KeyPreview := True;
GL_Texture := TglBitmap2D.Create();
GL_Texture.BuildMipMaps := False;
GL_Texture.LoadFromFile('
Back.bmp');
GL_Texture.FreeDataAfterGenTexture := True;
GL_Texture.GenTexture();
OnResize := FormResize;
Resize();
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin//
GL_Texture.Free();
DeInitGl();
end;
procedure TForm1.InitGl;
begin//
InitOpenGL();
myDc := GetDC(Panel.Handle);
myRc := CreateRenderingContext(myDc,[opDoubleBuffered],24,16,8,0,0,0);
ActivateRenderingContext(myDc,myRc);
glClearColor(0, 0,0, 0);
glShadeModel(GL_SMOOTH);
glClearDepth(1.5);
glEnable(GL_DEPTH_TEST);
glDepthFunc (GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glEnable(GL_TEXTURE_2D);
end;
procedure TForm1.FormPaint(Sender: TObject);
begin
glClear(GL_COLOR_BUFFER_BIT
or GL_DEPTH_BUFFER_BIT);
// TODO : Draw Hier
glRender();
// End Drawing
SwapBuffers(myDc);
end;
procedure TForm1.FormKeyDown(Sender: TObject;
var Key: Word;
Shift: TShiftState);
begin
if Key=27
then Close();
end;
procedure TForm1.FormResize(Sender: TObject);
begin//
if (ClientHeight=0)
then
begin
ClientHeight := 1;
end;
glViewport(0, 0, ClientWidth, ClientHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// for 2d
glOrtho(0, ClientWidth, ClientHeight,0, -10,10);
// for 3d
//gluPerspective(45, Width/Height, 0.1, 1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
FormPaint(
nil);
end;
procedure TForm1.glRender();
begin
GL_Texture.Bind();
glLoadIdentity();
glTranslatef( ClientWidth/2 - GL_Texture.Width/2, ClientHeight/2 - GL_Texture.Height/2, 0 );
glScalef(GL_Texture.Width, GL_Texture.Height, 1);
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex2f(0,0);
glTexCoord2f(1,0);
glVertex2f(1,0);
glTexCoord2f(1,1);
glVertex2f(1,1);
glTexCoord2f(0,1);
glVertex2f(0,1);
glEnd();
end;
{ TglPanel }
procedure TglPanel.WMEraseBkgnd(
var Message: TWmEraseBkgnd);
begin
Message.Result := 1;
end;
procedure TglPanel.WMPaint(
var Message: TWMPaint);
var
PS:TPaintStruct;
begin
BeginPaint(
Handle, PS);
if Assigned(FOnPaintEvent)
then
FOnPaintEvent(Self);
EndPaint(
Handle, PS);
Message.Result := 0;
end;
end.