Hallo
OH sagt:
Zitat:
pszSound
A string that specifies the sound to play. If this parameter is NULL, any currently playing waveform sound is stopped. To stop a non-waveform sound, specify SND_PURGE in the fdwSound parameter.
und meint
playsound(0,0,snd_async or snd_loop);
oder
playsound(0,0,SND_PURGE);
statt
nil 0
Sollte nun funken.