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Wishmaster

Registriert seit: 14. Sep 2002
Ort: Steinbach, MB, Canada
301 Beiträge
 
Delphi XE2 Architect
 
#4

Re: BASS: Song als Stream abspielen

  Alt 11. Apr 2005, 22:14
Delphi-Quellcode:
var

    URL_SaveFile : String;
    URL_FileStream : TFileStream;


procedure DownloadProc(buffer: Pointer; length: DWORD; user: DWORD); stdcall;
begin
  with AudioPlayer do
   begin
  if (URL_SaveFile = '') then
    exit;

  if (URL_FileStream = nil) then
      URL_FileStream:= TFileStream.Create(URL_SaveFile, fmCreate); // create the file
  if (buffer = nil) then
      URL_FileStream.Free // finished downloading
   else
      URL_FileStream.Write(buffer^, length);
 end;
end;


function TAudioEngine.PlayURL(URL : String) : boolean;
var SngLen : Integer; Flags : DWORD;
begin
    Cur_FileName:= URL;
    BASS_MusicFree(Channel);
    BASS_StreamFree(Channel);
    URL_FileStream:= nil;

     Flags:= 0;
   if StrBlock then
      Flags:= BASS_STREAM_BLOCK;

    { (BASS_STREAM_BLOCK) Download and play the file in smaller chunks.
      Uses a lot less memory than otherwise,
      but it's not possible to seek or loop the stream - once it's ended,
      the file must be opened again to play it again.
      This flag will automatically be applied when the file length is unknown,
      for example with Shout/Icecast streams.
      This flag also has the effect of resticting the download rate.}


    Flags:= Flags or BASS_STREAM_META or BASS_STREAM_STATUS;

    Channel := THandle(BASS_StreamCreateURL(PChar(Cur_FileName), 0, Flags, @DOWNLOADPROC, 0));

    SngLen := 0;

   if (Channel = 0) then
       Result := False
    else
       Result := True;

   if not BASS_ChannelPlay(Channel, false) then
       Result := False;

   if (SngLen = 0) then
       SongLength := BASS_StreamGetLength(Channel);

    PlayerState := ENGINE_PLAY;
end;
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