Zitat:
Have you tried to use Graphics32 (TBitmap32) Library (
www.g32.org) to solve your problem?
I thought of that and decided it won't do. I have no problems displaying pf32bit TBitmap as I want. If I use TBitmap32, I will have to convert every icon bitmap data into 32-bit bitmap data, that means much work with palette. But the main problem will raise when I try to save a 4-bit icon, for example, from 32-bit bitmap. If a TBitmap32 was modified, I will have to check if the number of colors doesn't exceed the limits of 4-bits.
The thing is that I want to know what is wrong with my code. You know, it's like a question of principle. So much time was killed.
Zitat:
Good translator. Which one is it?
It's
http://www.paralink.com , but I used translation from Russian into German.