AGB  ·  Datenschutz  ·  Impressum  







Anmelden
Nützliche Links
Registrieren
Thema durchsuchen
Ansicht
Themen-Optionen

Canvas.Arc Problem

Ein Thema von DaCoda · begonnen am 19. Sep 2024 · letzter Beitrag vom 21. Sep 2024
 
DaCoda

Registriert seit: 21. Jul 2006
Ort: Hamburg
165 Beiträge
 
Delphi 12 Athens
 
#6

AW: Canvas.Arc Problem

  Alt 19. Sep 2024, 15:55
Vielen Dank @himitsu.
Allerdings bevorzuge ich den Vorschlag von Uwe in diesem Fall.

Ich habe nun die Unit etwas abgeändert:

Code:
unit tbGCodeRenderer;

interface

uses
{$IFNDEF RELEASE}
  DebugIntF,
{$ENDIF}
  tbUtils,

  System.SysUtils,
  System.Classes,
  System.Math,
  System.Types,

  WinApi.Windows,

  Vcl.Graphics;

type
  TGCodeRenderer = class
  private
    FCanvas: TCanvas;
    FScale: Double;
    FCurrentX, FCurrentY: Double;
    FAbsoluteMode: Boolean;
    GCode: string;
    X, Y, I, J, R: Double;
    TargetX, TargetY, CenterX, CenterY, Radius: Double;
    Clockwise: Boolean;
    HasX, HasY, HasI, HasJ, HasR: Boolean;
  public
    constructor Create(Canvas: TCanvas; Scale: Double);

    procedure Clear;
    procedure DrawLine(ToX, ToY: Double; Move: Boolean);
    procedure DrawArc(CX, CY, Radius, StartAngle, EndAngle: Double; Clockwise: Boolean);
    procedure ParseGCodeLine(const GCodeLine: string);
    function AdjustY(Y: Double): Double;
  end;

implementation

constructor TGCodeRenderer.Create(Canvas: TCanvas; Scale: Double);
begin
  FCanvas := Canvas;
  FCanvas.Pen.Width := 1;
  FScale := Scale;
  FCurrentX := 0;
  FCurrentY := 0;
  FAbsoluteMode := True;
end;

procedure TGCodeRenderer.Clear;
begin
  FCanvas.Brush.Color := clBlack;
  FCanvas.FillRect(FCanvas.ClipRect);
  FCanvas.Pen.Width := 1;
end;

function TGCodeRenderer.AdjustY(Y: Double): Double;
begin
  Result := FCanvas.ClipRect.Bottom - Y;
end;

procedure TGCodeRenderer.DrawLine(ToX, ToY: Double; Move: Boolean);
begin
  if Move then begin
    FCanvas.Pen.Color := clGray;
  end else begin
    FCanvas.Pen.Color := clYellow;
  end;

  FCanvas.MoveTo(Round(FCurrentX * FScale), Round(AdjustY(FCurrentY * FScale)));
  FCanvas.LineTo(Round(ToX * FScale), Round(AdjustY(ToY * FScale)));

  FCurrentX := ToX;
  FCurrentY := ToY;
end;

procedure TGCodeRenderer.DrawArc(CX, CY, Radius, StartAngle, EndAngle: Double; Clockwise: Boolean);
var
  StartX, StartY, EndX, EndY: Double;
  ArcRect: TRect;
begin
  StartX := CX + Radius * Cos(StartAngle);
  StartY := CY + Radius * Sin(StartAngle);
  EndX := CX + Radius * Cos(EndAngle);
  EndY := CY + Radius * Sin(EndAngle);

  ArcRect := Rect(
    Round((CX - Radius) * FScale),
    Round((CY - Radius) * FScale),
    Round((CX + Radius) * FScale),
    Round((CY + Radius) * FScale)
    );

  FCanvas.Pen.Color := clLime;

  if Clockwise then
    FCanvas.Arc(ArcRect.Left, Round(AdjustY(ArcRect.Top)), ArcRect.Right, Round(AdjustY(ArcRect.Bottom)), Round(EndX * FScale), Round(AdjustY(EndY * FScale)), Round(StartX * FScale), Round(AdjustY(StartY * FScale)))
  else
    FCanvas.Arc(ArcRect.Left, Round(AdjustY(ArcRect.Top)), ArcRect.Right, Round(AdjustY(ArcRect.Bottom)), Round(StartX * FScale), Round(AdjustY(StartY * FScale)), Round(EndX * FScale), Round(AdjustY(EndY * FScale)));

  FCurrentX := EndX;
  FCurrentY := EndY;
end;

procedure TGCodeRenderer.ParseGCodeLine(const GCodeLine: string);
var
  Parts: TArray<string>;
  Loop: Integer;
begin
  Parts := GCodeLine.Split([' '], TStringSplitOptions.ExcludeEmpty);
  GCode := '';
  X := 0;
  Y := FCanvas.ClipRect.Height;
  I := 0;
  J := 0;
  R := 0;
  HasX := False;
  HasY := False;
  HasI := False;
  HasJ := False;
  HasR := False;
  Clockwise := False;

  for Loop := 0 to Length(Parts) - 1 do begin
    if Parts[Loop].StartsWith('G') then begin
      GCode := Parts[Loop];
    end;

    if Pos('X', Parts[Loop]) > 0 then begin
      try
        X := StrToFloatWithDecimalPoint(Copy(Parts[Loop], Pos(Parts[Loop], 'X') + 2, 5));
      except

      end;
      HasX := True;
    end;

    if Pos('Y', Parts[Loop]) > 0 then begin
      try
        Y := StrToFloatWithDecimalPoint(Copy(Parts[Loop], Pos(Parts[Loop], 'Y') + 2, 5));
      except

      end;
      HasY := True;
    end;

    if Pos('I', Parts[Loop]) > 0 then begin
      try
        I := StrToFloatWithDecimalPoint(Copy(Parts[Loop], Pos(Parts[Loop], 'I') + 2, 5));
      except

      end;
      HasI := True;
    end;

    if Pos('J', Parts[Loop]) > 0 then begin
      try
        J := StrToFloatWithDecimalPoint(Copy(Parts[Loop], Pos(Parts[Loop], 'J') + 2, 5));
      except

      end;
      HasJ := True;
    end;

    if Pos('R', Parts[Loop]) > 0 then begin
      try
        R := StrToFloatWithDecimalPoint(Copy(Parts[Loop], Pos(Parts[Loop], 'R') + 2, 5));
      except

      end;
      HasR := True;
    end;

    if Pos('G90', Parts[Loop]) > 0 then
      FAbsoluteMode := True
    else if Pos('G91', Parts[Loop]) > 0 then
      FAbsoluteMode := False;
  end;

  if (GCode = 'G0') or (GCode = 'G00') then begin
    if FAbsoluteMode then begin
      if HasX then TargetX := X else TargetX := FCurrentX;
      if HasY then TargetY := Y else TargetY := FCurrentY;
    end else begin
      TargetX := FCurrentX + X;
      TargetY := FCurrentY + Y;
    end;
    DrawLine(TargetX, TargetY, True);
    FCurrentX := TargetX;
    FCurrentY := TargetY;
  end else if (GCode = 'G1') or (GCode = 'G01') then begin
    if FAbsoluteMode then begin
      if HasX then
        TargetX := X
      else TargetX := FCurrentX;

      if HasY then
        TargetY := Y
      else TargetY := FCurrentY;
    end else begin
      TargetX := FCurrentX + X;
      TargetY := FCurrentY + Y;
    end;

    DrawLine(TargetX, TargetY, False);
  end else if (GCode = 'G2') or (GCode = 'G02') then begin
    Clockwise := True;
    if FAbsoluteMode then begin
      TargetX := X;
      TargetY := Y;
    end else begin
      TargetX := FCurrentX + X;
      TargetY := FCurrentY + Y;
    end;

    if HasI and HasJ then begin
      CenterX := FCurrentX + I;
      CenterY := FCurrentY + J;
      Radius := Hypot(I, J);
      DrawArc(CenterX, CenterY, Radius, ArcTan2(FCurrentY - CenterY, FCurrentX - CenterX), ArcTan2(TargetY - CenterY, TargetX - CenterX), Clockwise);
    end;
  end else if (GCode = 'G3') or (GCode = 'G03') then begin
    Clockwise := False;
    if FAbsoluteMode then begin
      TargetX := X;
      TargetY := Y;
    end else begin
      TargetX := FCurrentX + X;
      TargetY := FCurrentY + Y;
    end;

    if HasI and HasJ then begin
      CenterX := FCurrentX + I;
      CenterY := FCurrentY + J;
      Radius := Hypot(I, J);
      DrawArc(CenterX, CenterY, Radius, ArcTan2(FCurrentY - CenterY, FCurrentX - CenterX), ArcTan2(TargetY - CenterY, TargetX - CenterX), Clockwise);
    end;
  end;
end;

end.
Nun steht nix mehr auf dem Kopf, aber die Arc-Prozedur macht immer noch "Gekrikel"

Die Dateien Testdatei_001.nc und Testdatei_003.nc sehen ganz gut aus, aber die Testdatei_002 wird irgenwie nur gekrickel
Debuggers don’t remove bugs, they only show them in slow-motion.
  Mit Zitat antworten Zitat
 


Forumregeln

Es ist dir nicht erlaubt, neue Themen zu verfassen.
Es ist dir nicht erlaubt, auf Beiträge zu antworten.
Es ist dir nicht erlaubt, Anhänge hochzuladen.
Es ist dir nicht erlaubt, deine Beiträge zu bearbeiten.

BB-Code ist an.
Smileys sind an.
[IMG] Code ist an.
HTML-Code ist aus.
Trackbacks are an
Pingbacks are an
Refbacks are aus

Gehe zu:

Impressum · AGB · Datenschutz · Nach oben
Alle Zeitangaben in WEZ +1. Es ist jetzt 17:47 Uhr.
Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
Delphi-PRAXiS (c) 2002 - 2023 by Daniel R. Wolf, 2024-2025 by Thomas Breitkreuz