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unavailable database

Ein Thema von dietermuc · begonnen am 18. Jul 2024 · letzter Beitrag vom 21. Jul 2024
Antwort Antwort
dietermuc

Registriert seit: 21. Nov 2008
Ort: München
10 Beiträge
 
Delphi XE2 Professional
 
#1

AW: unavailable database

  Alt 19. Jul 2024, 12:46
Hallo, erstmal Danke für die Antworten.

Die gds32.dll ist es nicht. Sind zweimal vorhanden. Größe und Datum sind gleich.

Vielleicht noch eine Information. Ich hatte probeweise den Interbase2020 installiert wegen Kompatibilität-Test. Der ist aber wieder deinstalliert.


Auf was sollte ich in den Projektdateien achten? In der .local-Datei steht seltsamerweise "<Transaction>1899.12.30 00:00:00.000.696,=H:\Embarcadero Rio\TocsRio\MainOffLine.cpp</Transaction>". Was auch immer das bedeuten soll.

Mir fällt nur eins ein. Das Studio neu installieren. Oder gibt es noch andere Vorschläge?
  Mit Zitat antworten Zitat
Benutzerbild von Uwe Raabe
Uwe Raabe

Registriert seit: 20. Jan 2006
Ort: Lübbecke
11.629 Beiträge
 
Delphi 12 Athens
 
#2

AW: unavailable database

  Alt 19. Jul 2024, 12:50
Auf was sollte ich in den Projektdateien achten?
Zeig doch einfach mal die dproj-Datei des Projekts.
Uwe Raabe
Certified Delphi Master Developer
Embarcadero MVP
Blog: The Art of Delphi Programming
  Mit Zitat antworten Zitat
dietermuc

Registriert seit: 21. Nov 2008
Ort: München
10 Beiträge
 
Delphi XE2 Professional
 
#3

AW: unavailable database

  Alt 19. Jul 2024, 13:11
Hallo Uwe, nachfolgend die Projektdatei:

<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{E848970E-4F78-44DF-9325-32BD28E508FA}</ProjectGuid>
<ProjectVersion>18.7</ProjectVersion>
<FrameworkType>VCL</FrameworkType>
<AppType>Application</AppType>
<MainSource>TestDB.cpp</MainSource>
<Base>True</Base>
<Config Condition="'$(Config)'==''">Release</Config>
<Platform Condition="'$(Platform)'==''">Win32</Platform>
<TargetedPlatforms>1</TargetedPlatforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
<Base_Win32>true</Base_Win32>
<CfgParent>Base</CfgParent>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
<Base_Win64>true</Base_Win64>
<CfgParent>Base</CfgParent>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_1)'!=''">
<Cfg_1>true</Cfg_1>
<CfgParent>Base</CfgParent>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
<Cfg_1_Win32>true</Cfg_1_Win32>
<CfgParent>Cfg_1</CfgParent>
<Cfg_1>true</Cfg_1>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_2)'!=''">
<Cfg_2>true</Cfg_2>
<CfgParent>Base</CfgParent>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
<Cfg_2_Win32>true</Cfg_2_Win32>
<CfgParent>Cfg_2</CfgParent>
<Cfg_2>true</Cfg_2>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win64)'!=''">
<Cfg_2_Win64>true</Cfg_2_Win64>
<CfgParent>Cfg_2</CfgParent>
<Cfg_2>true</Cfg_2>
<Base>true</Base>
</PropertyGroup>
<PropertyGroup Condition="'$(Base)'!=''">
<DCC_CBuilderOutput>JPHNE</DCC_CBuilderOutput>
<IntermediateOutputDir>.\$(Platform)\$(Config)</IntermediateOutputDir>
<FinalOutputDir>.</FinalOutputDir>
<BCC_wpar>false</BCC_wpar>
<BCC_ExtendedErrorInfo>true</BCC_ExtendedErrorInfo>
<DCC_Namespace>System;Xml;Data;Datasnap;Web;Soap;V cl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;$(D CC_Namespace)</DCC_Namespace>
<_TCHARMapping>wchar_t</_TCHARMapping>
<Multithreaded>true</Multithreaded>
<Icon_MainIcon>$(BDS)\bin\cbuilder_PROJECTICON.ico </Icon_MainIcon>
<UWP_CppLogo44>$(BDS)\bin\Artwork\Windows\UWP\cppr eg_UwpDefault_44.png</UWP_CppLogo44>
<UWP_CppLogo150>$(BDS)\bin\Artwork\Windows\UWP\cpp reg_UwpDefault_150.png</UWP_CppLogo150>
<SanitizedProjectName>TestDB</SanitizedProjectName>
<VerInfo_Locale>1031</VerInfo_Locale>
<VerInfo_Keys>CompanyName=IngBuero Dinnus, Munich Germany;FileDescription=$(MSBuildProjectName);File Version=3.0.0.0;InternalName=;LegalCopyright=MAN Energy Solutions SE, Oberhausen Germany;LegalTrademarks=;OriginalFilename=;Program ID=com.embarcadero.$(MSBuildProjectName);ProductNa me=$(MSBuildProjectName);ProductVersion=3.0.0.0;Co mments=</VerInfo_Keys>
<BCC_InstructionSet>5</BCC_InstructionSet>
<ILINK_DisableIncrementalLinking>true</ILINK_DisableIncrementalLinking>
<BCC_DisableOptimizations>true</BCC_DisableOptimizations>
<ILINK_MapFileType>None</ILINK_MapFileType>
<VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
<ILINK_FullDebugInfo>true</ILINK_FullDebugInfo>
<VerInfo_MajorVer>3</VerInfo_MajorVer>
<AllPackageLibs>vcl.lib;rtl.lib;dbrtl.lib;ibxpress .lib</AllPackageLibs>
</PropertyGroup>
<PropertyGroup Condition="'$(Base_Win32)'!=''">
<IncludePath>$(BDSINCLUDE)\windows\vcl;$(ABAKUS);$ (TMSDIR);$(InterBase)\include;$(ICBRR);$(TEEINCPAT H);$(ICSW32DBINC);$(IncludePath)</IncludePath>
<DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap .Win;Web.Win;Soap.Win;Xml.Win;Bde;$(DCC_Namespace) </DCC_Namespace>
<BT_BuildType>Debug</BT_BuildType>
<VerInfo_Locale>1033</VerInfo_Locale>
<ILINK_LibraryPath>$(ICSLIB);$(TEELIBPATH);$(3D_TR AV_LIB);$(InterBase)\Lib;.\Lib\$(Platform)\$(Confi g);$(ILINK_LibraryPath)</ILINK_LibraryPath>
<Manifest_File>$(BDS)\bin\default_app.manifest</Manifest_File>
</PropertyGroup>
<PropertyGroup Condition="'$(Base_Win64)'!=''">
<PackageImports>AbkDBStdRAD10_3;AbkStdRAD10_3;ador tl;appanalytics;bcbie;bcbsmp;bindcomp;bindcompdbx; bindcompfmx;bindcompvcl;bindengine;CloudService;Cu stomIPTransport;dbexpress;dbrtl;dbxcds;DbxClientDr iver;DbxCommonDriver;DBXInterBaseDriver;DBXMySQLDr iver;DBXSqliteDriver;dsnap;dsnapcon;dsnapxml;FireD AC;FireDACADSDriver;FireDACCommon;FireDACCommonDri ver;FireDACCommonODBC;FireDACIBDriver;FireDACMSAcc Driver;FireDACMySQLDriver;FireDACPgDriver;FireDACS qliteDriver;fmx;fmxase;fmxdae;fmxFireDAC;fmxobj;ib monitor;ibxbindings;ibxpress;IcsCommonCB103Run;Ics FmxCB103Run;IcsVclCB103Run;IndyCore;IndyIPClient;I ndyIPCommon;IndyIPServer;IndyProtocols;IndySystem; inet;inetdb;inetdbxpress;QRWRunDXE10_3_w64;RESTBac kendComponents;RESTComponents;rtl;soapmidas;soaprt l;soapserver;tethering;TMSVCLUIPackPkgDXE12;TMSVCL UIPackPkgExDXE12;vcl;vclactnband;vcldb;vcldsnap;vc lFireDAC;vclib;vclie;vclimg;VCLRESTComponents;VclS mp;vcltouch;vclwinx;vclx;xmlrtl;$(PackageImports)</PackageImports>
<IncludePath>$(BDSINCLUDE)\windows\vcl;$(IncludePa th)</IncludePath>
<BCC_PCHName_Clang>TestDBPCH1.h</BCC_PCHName_Clang>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_1)'!=''">
<BCC_OptimizeForSpeed>false</BCC_OptimizeForSpeed>
<BCC_DisableOptimizations>true</BCC_DisableOptimizations>
<DCC_Optimize>false</DCC_Optimize>
<DCC_DebugInfoInExe>true</DCC_DebugInfoInExe>
<Defines>_DEBUG;$(Defines)</Defines>
<BCC_InlineFunctionExpansion>false</BCC_InlineFunctionExpansion>
<BCC_UseRegisterVariables>None</BCC_UseRegisterVariables>
<DCC_Define>DEBUG</DCC_Define>
<BCC_DebugLineNumbers>true</BCC_DebugLineNumbers>
<TASM_DisplaySourceLines>true</TASM_DisplaySourceLines>
<BCC_StackFrames>true</BCC_StackFrames>
<ILINK_FullDebugInfo>true</ILINK_FullDebugInfo>
<TASM_Debugging>Full</TASM_Debugging>
<BCC_SourceDebuggingOn>true</BCC_SourceDebuggingOn>
<BCC_EnableCPPExceptions>true</BCC_EnableCPPExceptions>
<BCC_DisableFramePtrElimOpt>true</BCC_DisableFramePtrElimOpt>
<BCC_DisableSpellChecking>true</BCC_DisableSpellChecking>
<CLANG_UnwindTables>true</CLANG_UnwindTables>
<ILINK_LibraryPath>$(BDSLIB)\$(PLATFORM)\debug;$(I LINK_LibraryPath)</ILINK_LibraryPath>
<ILINK_TranslatedLibraryPath>$(BDSLIB)\$(PLATFORM) \debug\$(LANGDIR);$(ILINK_TranslatedLibraryPath)</ILINK_TranslatedLibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_1_Win32)'!=''">
<BCC_AllCodeguardOptions>true</BCC_AllCodeguardOptions>
<BCC_MonitorInlinePtrAccess>true</BCC_MonitorInlinePtrAccess>
<BCC_MonitorGlobalAndStackData>true</BCC_MonitorGlobalAndStackData>
<BCC_MonitorThis>true</BCC_MonitorThis>
<Debugger_RunParams>1</Debugger_RunParams>
<IncludePath>C:\Program Files (x86)\QuickReport\QR6-RAD-10-3-Rio\win32\debug;$(IncludePath)</IncludePath>
<VerInfo_Locale>1033</VerInfo_Locale>
<LinkPackageStatics>vcl.lib;rtl.lib;dbrtl.lib;ibxp ress.lib</LinkPackageStatics>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_2)'!=''">
<Defines>NDEBUG;$(Defines)</Defines>
<TASM_Debugging>None</TASM_Debugging>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
<AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
<AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
<VerInfo_Special>true</VerInfo_Special>
<VerInfo_Locale>1033</VerInfo_Locale>
<VerInfo_Keys>CompanyName=IngBuero Dinnus, Munich Germany;FileDescription=$(MSBuildProjectName);File Version=3.0.0.0;InternalName=;LegalCopyright=MAN Energy Solutions SE, Oberhausen Germany;LegalTrademarks=;OriginalFilename=;Program ID=com.embarcadero.$(MSBuildProjectName);ProductNa me=$(MSBuildProjectName);ProductVersion=3.0.0.0;Co mments=;SpecialBuild=</VerInfo_Keys>
<BCC_SourceDebuggingOn>true</BCC_SourceDebuggingOn>
<BCC_DebugLineNumbers>true</BCC_DebugLineNumbers>
<IncludePath>$(QRPTRL32);$(IncludePath)</IncludePath>
<ILINK_LibraryPath>$(QRPTRL32);$(TMSDIR);$(ILINK_L ibraryPath)</ILINK_LibraryPath>
<VerInfo_AutoGenVersion>true</VerInfo_AutoGenVersion>
<Debugger_RunParams>1</Debugger_RunParams>
<LinkPackageStatics>vcl.lib;rtl.lib;dbrtl.lib;ibxp ress.lib</LinkPackageStatics>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
<BCC_PCHName_Clang>TestDBPCH1.h</BCC_PCHName_Clang>
</PropertyGroup>
<ItemGroup>
<CppCompile Include="MainTestDB.cpp">
<Form>Form1</Form>
<FormType>dfm</FormType>
<DependentOn>MainTestDB.h</DependentOn>
<BuildOrder>2</BuildOrder>
</CppCompile>
<CppCompile Include="TestDB.cpp">
<BuildOrder>0</BuildOrder>
</CppCompile>
<PCHCompile Include="TestDBPCH1.h">
<BuildOrder>1</BuildOrder>
<PCH>true</PCH>
</PCHCompile>
<FormResources Include="MainTestDB.dfm"/>
<BuildConfiguration Include="Release">
<Key>Cfg_2</Key>
<CfgParent>Base</CfgParent>
</BuildConfiguration>
<BuildConfiguration Include="Base">
<Key>Base</Key>
</BuildConfiguration>
<BuildConfiguration Include="Debug">
<Key>Cfg_1</Key>
<CfgParent>Base</CfgParent>
</BuildConfiguration>
</ItemGroup>
<ProjectExtensions>
<Borland.Personality>CPlusPlusBuilder.Personality. 12</Borland.Personality>
<Borland.ProjectType>CppVCLApplication</Borland.ProjectType>
<BorlandProject>
<CPlusPlusBuilder.Personality>
<ProjectProperties>
<ProjectProperties Name="AutoShowDeps">False</ProjectProperties>
<ProjectProperties Name="ManagePaths">True</ProjectProperties>
<ProjectProperties Name="VerifyPackages">True</ProjectProperties>
<ProjectProperties Name="IndexFiles">False</ProjectProperties>
</ProjectProperties>
<Source>
<Source Name="MainSource">TestDB.cpp</Source>
</Source>
<Excluded_Packages>
<Excluded_Packages Name="$(BDSBIN)\bcboffice2k260.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
<Excluded_Packages Name="$(BDSBIN)\bcbofficexp260.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
</Excluded_Packages>
</CPlusPlusBuilder.Personality>
<Deployment Version="3">
<DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c260.dll" Class="DependencyModule">
<Platform Name="Win32">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true'" LocalName="$(BDS)\Redist\osx32\libcgcrtl.dylib" Class="DependencyModule">
<Platform Name="OSX32">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true'" LocalName="$(BDS)\Redist\osx64\libcgstl.dylib" Class="DependencyModule">
<Platform Name="OSX64">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32260mt.dll" Class="DependencyModule">
<Platform Name="Win32">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32260.dll" Class="DependencyModule">
<Platform Name="Win32">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true'" LocalName="$(BDS)\Redist\osx32\libcgstl.dylib" Class="DependencyModule">
<Platform Name="OSX32">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(UsingDelphiRTL)'=='true'" LocalName="$(BDS)\bin\borlndmm.dll" Class="DependencyModule">
<Platform Name="Win32">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(UsingDelphiRTL)'=='true'" LocalName="$(BDS)\bin64\borlndmm.dll" Class="DependencyModule">
<Platform Name="Win64">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64260mt.dll" Class="DependencyModule">
<Platform Name="Win64">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile LocalName=".\Win32\Debug\TestDB.exe" Configuration="Debug" Class="ProjectOutput">
<Platform Name="Win32">
<RemoteName>TestDB.exe</RemoteName>
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64260.dll" Class="DependencyModule">
<Platform Name="Win64">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c260mt.dll" Class="DependencyModule">
<Platform Name="Win32">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile LocalName=".\Win32\Debug\TestDB.tds" Configuration="Debug" Class="DebugSymbols">
<Platform Name="Win32">
<RemoteName>TestDB.tds</RemoteName>
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployFile Condition="'$(DynamicRTL)'=='true'" LocalName="$(BDS)\Redist\osx64\libcgcrtl.dylib" Class="DependencyModule">
<Platform Name="OSX64">
<Overwrite>true</Overwrite>
</Platform>
</DeployFile>
<DeployClass Name="AdditionalDebugSymbols">
<Platform Name="iOSSimulator">
<Operation>1</Operation>
</Platform>
<Platform Name="OSX32">
<RemoteDir>Contents\MacOS</RemoteDir>
<Operation>1</Operation>
</Platform>
<Platform Name="Win32">
<Operation>0</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidClassesDexFile">
<Platform Name="Android">
<RemoteDir>classes</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidFileProvider">
<Platform Name="Android">
<RemoteDir>res\xml</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidGDBServer">
<Platform Name="Android">
<RemoteDir>library\lib\armeabi-v7a</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidLibnativeArmeabiFile">
<Platform Name="Android">
<RemoteDir>library\lib\armeabi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidLibnativeMipsFile">
<Platform Name="Android">
<RemoteDir>library\lib\mips</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidServiceOutput">
<Platform Name="Android">
<RemoteDir>library\lib\armeabi-v7a</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidSplashImageDef">
<Platform Name="Android">
<RemoteDir>res\drawable</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidSplashStyles">
<Platform Name="Android">
<RemoteDir>res\values</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="AndroidSplashStylesV21">
<Platform Name="Android">
<RemoteDir>res\values-v21</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_Colors">
<Platform Name="Android">
<RemoteDir>res\values</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_DefaultAppIcon">
<Platform Name="Android">
<RemoteDir>res\drawable</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_LauncherIcon144">
<Platform Name="Android">
<RemoteDir>res\drawable-xxhdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_LauncherIcon36">
<Platform Name="Android">
<RemoteDir>res\drawable-ldpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_LauncherIcon48">
<Platform Name="Android">
<RemoteDir>res\drawable-mdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_LauncherIcon72">
<Platform Name="Android">
<RemoteDir>res\drawable-hdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_LauncherIcon96">
<Platform Name="Android">
<RemoteDir>res\drawable-xhdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_NotificationIcon24">
<Platform Name="Android">
<RemoteDir>res\drawable-mdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_NotificationIcon36">
<Platform Name="Android">
<RemoteDir>res\drawable-hdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_NotificationIcon48">
<Platform Name="Android">
<RemoteDir>res\drawable-xhdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_NotificationIcon72">
<Platform Name="Android">
<RemoteDir>res\drawable-xxhdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_NotificationIcon96">
<Platform Name="Android">
<RemoteDir>res\drawable-xxxhdpi</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_SplashImage426">
<Platform Name="Android">
<RemoteDir>res\drawable-small</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_SplashImage470">
<Platform Name="Android">
<RemoteDir>res\drawable-normal</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_SplashImage640">
<Platform Name="Android">
<RemoteDir>res\drawable-large</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_SplashImage960">
<Platform Name="Android">
<RemoteDir>res\drawable-xlarge</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="Android_Strings">
<Platform Name="Android">
<RemoteDir>res\values</RemoteDir>
<Operation>1</Operation>
</Platform>
</DeployClass>
<DeployClass Name="DebugSymbols">
<Platform Name="iOSSimulator">
<Operation>1</Operation>
</Platform>
<Platform Name="OSX32">
<RemoteDir>Contents\MacOS</RemoteDir>
<Operation>1</Operation>
</Platform>
<Platform Name="Win32">
<Operation>0</Operation>
</Platform>
</DeployClass>
<DeployClass Name="DependencyFramework">
<Platform Name="OSX32">
<RemoteDir>Contents\MacOS</RemoteDir>
<Operation>1</Operation>
<Extensions>.framework</Extensions>
</Platform>
<Platform Name="OSX64">
<RemoteDir>Contents\MacOS</RemoteDir>
<Operation>1</Operation>
<Extensions>.framework</Extensions>
</Platform>
<Platform Name="Win32">
<Operation>0</Operation>
</Platform>
</DeployClass>
<DeployClass Name="DependencyModule">
<Platform Name="iOSDevice32">
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="iOSDevice64">
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="iOSSimulator">
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="OSX32">
<RemoteDir>Contents\MacOS</RemoteDir>
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="OSX64">
<RemoteDir>Contents\MacOS</RemoteDir>
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="Win32">
<Operation>0</Operation>
<Extensions>.dll;.bpl</Extensions>
</Platform>
</DeployClass>
<DeployClass Required="true" Name="DependencyPackage">
<Platform Name="iOSDevice32">
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="iOSDevice64">
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="iOSSimulator">
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="OSX32">
<RemoteDir>Contents\MacOS</RemoteDir>
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="OSX64">
<RemoteDir>Contents\MacOS</RemoteDir>
<Operation>1</Operation>
<Extensions>.dylib</Extensions>
</Platform>
<Platform Name="Win32">
<Operation>0</Operation>
<Extensions>.bpl</Extensions>
</Platform>
</DeployClass>
<DeployClass Name="File">
<Platform Name="Android">
<Operation>0</Operation>
</Platform>
<Platform Name="iOSDevice32">
<Operation>0</Operation>
</Platform>
<Platform Name="iOSDevice64">
<Operation>0</Operation>
</Platform>
<Platform Name="iOSSimulator">
<Operation>0</Operation>
</Platform>
<Platform Name="OSX32">
<RemoteDir>Contents\Resources\StartUp\</RemoteDir>
<Operation>0</Operation>
</Platform>
<Platform Name="OSX64">
<RemoteDir>Contents\Resources\StartUp\</RemoteDir>
<Operation>0</Operation>
</Platform>
<Platform Name="Win32">
<Operation>0</Operation>
</Platform>
</DeployClass>
<DeployClass Name="iPad_Launch1024x768">
<Platform Name="iOSDevice32">
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<DeployClass Name="iPad_Launch768x1024">
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<DeployClass Name="ProjectiOSEntitlements">
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<DeployClass Required="true" Name="ProjectOutput">
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<RemoteDir>library\lib\armeabi-v7a</RemoteDir>
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<DeployClass Name="ProjectUWPManifest">
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<Platform Name="Win64">
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<DeployClass Name="UWP_CppLogo150">
<Platform Name="Win32">
<RemoteDir>Assets</RemoteDir>
<Operation>1</Operation>
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<Platform Name="Win64">
<RemoteDir>Assets</RemoteDir>
<Operation>1</Operation>
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<DeployClass Name="UWP_CppLogo44">
<Platform Name="Win32">
<RemoteDir>Assets</RemoteDir>
<Operation>1</Operation>
</Platform>
<Platform Name="Win64">
<RemoteDir>Assets</RemoteDir>
<Operation>1</Operation>
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</DeployClass>
<ProjectRoot Platform="iOSDevice64" Name="$(PROJECTNAME).app"/>
<ProjectRoot Platform="Win64" Name="$(PROJECTNAME)"/>
<ProjectRoot Platform="iOSDevice32" Name="$(PROJECTNAME).app"/>
<ProjectRoot Platform="Linux64" Name="$(PROJECTNAME)"/>
<ProjectRoot Platform="Win32" Name="$(PROJECTNAME)"/>
<ProjectRoot Platform="OSX32" Name="$(PROJECTNAME).app"/>
<ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
<ProjectRoot Platform="OSX64" Name="$(PROJECTNAME).app"/>
<ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
</Deployment>
<Platforms>
<Platform value="Win32">True</Platform>
<Platform value="Win64">False</Platform>
</Platforms>
</BorlandProject>
<ProjectFileVersion>12</ProjectFileVersion>
</ProjectExtensions>
<Import Project="$(BDS)\Bin\CodeGear.Cpp.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Cpp.Targets ')"/>
<Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDI R)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPP DATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
<Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deploypro j')"/>
</Project>
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Benutzerbild von Uwe Raabe
Uwe Raabe

Registriert seit: 20. Jan 2006
Ort: Lübbecke
11.629 Beiträge
 
Delphi 12 Athens
 
#4

AW: unavailable database

  Alt 19. Jul 2024, 23:15
Ich kenne mich zwar mit C++ Builder nicht so gut aus, aber interessant sind vielleicht diese Bereiche:

Debug:
XML-Code:
    <ILINK_LibraryPath>$(BDSLIB)\$(PLATFORM)\debug;$(I LINK_LibraryPath)</ILINK_LibraryPath>
...
    <IncludePath>C:\Program Files (x86)\QuickReport\QR6-RAD-10-3-Rio\win32\debug;$(IncludePath)</IncludePath>
Release:
XML-Code:
  <PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
    <IncludePath>$(QRPTRL32);$(IncludePath)</IncludePath>
...
    <ILINK_LibraryPath>$(QRPTRL32);$(TMSDIR);$(ILINK_LibraryPath)</ILINK_LibraryPath>
Uwe Raabe
Certified Delphi Master Developer
Embarcadero MVP
Blog: The Art of Delphi Programming
  Mit Zitat antworten Zitat
dietermuc

Registriert seit: 21. Nov 2008
Ort: München
10 Beiträge
 
Delphi XE2 Professional
 
#5

AW: unavailable database

  Alt 21. Jul 2024, 23:36
Danke Uwe, ich habe eine Neuinstallation gemacht. Jetzt läuft alles wie es sein soll (bilde ich mir ein).
  Mit Zitat antworten Zitat
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