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FMX TPath für SVG Patchen

Ein Thema von QuickAndDirty · begonnen am 13. Mär 2023 · letzter Beitrag vom 9. Jan 2025
Antwort Antwort
QuickAndDirty

Registriert seit: 13. Jan 2004
Ort: Hamm(Westf)
1.946 Beiträge
 
Delphi 12 Athens
 
#1

FMX TPath für SVG Patchen

  Alt 13. Mär 2023, 13:44
TPath aus FMX.Objects kann
von folgenden SVG Path commands
Code:
    MoveTo: M, m
    LineTo: L, l, H, h, V, v
    Cubic Bézier Curve: C, c, S, s
    Quadratic Bézier Curve: Q, q, T, t
    Elliptical Arc Curve: A, a
    ClosePath: Z, z
Quelle: https://developer.mozilla.org/en-US/...#path_commands

QqTt nicht.

Ich denke die Ursache ist, dass FMX.Graphics.TPathData.SetPathString alle PathCommands rendert außer eben QqTt...
'C' wird wie folgt gerendert:
Delphi-Quellcode:
'C':
begin
  CurvePoint1 := GetPointFromString(PathString, Pos);
  CurvePoint2 := GetPointFromString(PathString, Pos);
  CurveTo(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
  while HasRelativeOffset(PathString, Pos) do
  begin
    CurvePoint1 := GetPointFromString(PathString, Pos);
    CurvePoint2 := GetPointFromString(PathString, Pos);
    CurveTo(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
  end;
end;
wäre es dann richtig 'Q' ebenso zu rendern nur eben eben mit Curvepoint2 := Curvepoint1 ?
Delphi-Quellcode:
'Q':
begin
  CurvePoint1 := GetPointFromString(PathString, Pos);
  CurvePoint2 := CurvePoint1;
  CurveTo(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
  while HasRelativeOffset(PathString, Pos) do
  begin
    CurvePoint1 := GetPointFromString(PathString, Pos);
    CurvePoint2 := CurvePoint1;
    CurveTo(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
  end;
end;
Muss noch eine andere Stelle gepatched werden?
Andreas
Monads? Wtf are Monads?
  Mit Zitat antworten Zitat
Redeemer

Registriert seit: 19. Jan 2009
Ort: Kirchlinteln (LK Verden)
1.087 Beiträge
 
Delphi 2009 Professional
 
#2

AW: FMX TPath für SVG Patchen

  Alt 14. Mär 2023, 09:10
Siehe hier.

Ansonsten siehe Quelltext verschiedener SVG-Renderer für Delphi, z.B. meinen (RedeemerSVG).
Janni
2005 PE, 2009 PA, XE2 PA

Geändert von Redeemer (14. Mär 2023 um 09:12 Uhr)
  Mit Zitat antworten Zitat
QuickAndDirty

Registriert seit: 13. Jan 2004
Ort: Hamm(Westf)
1.946 Beiträge
 
Delphi 12 Athens
 
#3

AW: FMX TPath für SVG Patchen

  Alt 14. Mär 2023, 09:47
Es gibt FMX.Graphics.TPathData.QuadCurveTo(const ControlPoint, EndPoint: TPointF);
Wird irgendwie nur nicht verwendet.

Die sieht so aus für 'Q':
Delphi-Quellcode:
procedure TPathData.QuadCurveTo(const ControlPoint, EndPoint: TPointF);
const
  OneThird = 1 / 3;
  TwoThirds = 2 / 3;
var
  LP, CP1, CP2: TPointF;
begin
  LP := LastPoint;
  CP1.X := OneThird * LP.X + TwoThirds * ControlPoint.X;
  CP1.Y := OneThird * LP.Y + TwoThirds * ControlPoint.Y;
  CP2.X := TwoThirds * ControlPoint.X + OneThird * EndPoint.X;
  CP2.Y := TwoThirds * ControlPoint.Y + OneThird * EndPoint.Y;
  CurveTo(CP1, CP2, EndPoint);
end;
Ich habe dann mal darauf aufbauend folgende weitere methoden "abgeleitet":

Für 'q':
Delphi-Quellcode:
procedure TPathData.QuadCurveToRel(const ControlPoint, EndPoint: TPointF);
var
  LP: TPointF;
begin
  LP := LastPoint;
  QuadCurveTo(LP+ControlPoint,LP+EndPoint);
end;
für 'T':
Delphi-Quellcode:
procedure TPathData.SmoothQuadCurveTo(const EndPoint: TPointF);
var
  ControlPoint1: TPointF;
begin
  if Count > 2 then
    ControlPoint1 := LastPoint + (LastPoint - FPathData[FPathData.Count - 2].Point)
  else
    ControlPoint1 := LastPoint;
  QuadCurveTo(ControlPoint1, EndPoint);
end;
für 't':
Delphi-Quellcode:
procedure TPathData.SmoothQuadCurveToRel(const EndPoint: TPointF);
var
  ControlPoint1: TPointF;
begin
  if Count > 2 then
    ControlPoint1 := LastPoint + (LastPoint - FPathData[FPathData.Count - 2].Point)
  else
    ControlPoint1 := LastPoint;
  QuadCurveToRel(ControlPoint1, EndPoint);
end;

Und dann entsprechend TPathData.SetPathString gepatcht
Delphi-Quellcode:
procedure TPathData.SetPathString(const Value: string);
var
  Builder, TokenBuilder: TStringBuilder;
  PathString, Tokens: string;
  Radius, CurvePoint1, CurvePoint2, TempPoint: TPointF;
  Large, Sweet: Boolean;
  Pos, I, LastLength: Integer;
  Angle: Single;
  Token: Char;
begin
  Builder := TStringBuilder.Create;
  TokenBuilder := TStringBuilder.Create;
  try
    for I := 0 to Value.Length - 1 do
    begin
      if Value.Chars[I].IsInArray([#9, #10, #13]) then
        Builder.Append(' ')
      else
        Builder.Append(Value.Chars[I]);
    end;
    PathString := Builder.ToString;
    FPathData.Clear;
    Pos := 0;
    LastLength := -1;
    while (Builder.Length > Pos) and (LastLength <> Pos) do
    begin
      LastLength := Pos;
      Tokens := GetTokensFromString(PathString, Pos);
      TokenBuilder.Clear;
      TokenBuilder.Append(Tokens);
      while TokenBuilder.Length > 0 do
      begin
        Token := TokenBuilder.Chars[0];
        TokenBuilder.Remove(0, 1);
        case Token of
          'z', 'Z':
            ClosePath;
          'M':
            begin
              MoveTo(GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
                LineTo(GetPointFromString(PathString, Pos));
            end;
          'm':
            begin
              MoveToRel(GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
                LineToRel(GetPointFromString(PathString, Pos));
            end;
          'L':
            begin
              LineTo(GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
                LineTo(GetPointFromString(PathString, Pos));
            end;
          'l':
            begin
              LineToRel(GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
                LineToRel(GetPointFromString(PathString, Pos));
            end;
          'C':
            begin
              CurvePoint1 := GetPointFromString(PathString, Pos);
              CurvePoint2 := GetPointFromString(PathString, Pos);
              CurveTo(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
              begin
                CurvePoint1 := GetPointFromString(PathString, Pos);
                CurvePoint2 := GetPointFromString(PathString, Pos);
                CurveTo(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
              end;
            end;
          'c':
            begin
              CurvePoint1 := GetPointFromString(PathString, Pos);
              CurvePoint2 := GetPointFromString(PathString, Pos);
              CurveToRel(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
              begin
                CurvePoint1 := GetPointFromString(PathString, Pos);
                CurvePoint2 := GetPointFromString(PathString, Pos);
                CurveToRel(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
              end;
            end;
          'S':
            begin
              CurvePoint2 := GetPointFromString(PathString, Pos);
              SmoothCurveTo(CurvePoint2, GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
              begin
                CurvePoint2 := GetPointFromString(PathString, Pos);
                SmoothCurveTo(CurvePoint2, GetPointFromString(PathString, Pos));
              end;
            end;
          's':
            begin
              CurvePoint2 := GetPointFromString(PathString, Pos);
              SmoothCurveToRel(CurvePoint2, GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
              begin
                CurvePoint2 := GetPointFromString(PathString, Pos);
                SmoothCurveToRel(CurvePoint2, GetPointFromString(PathString, Pos));
              end;
            end;
          'H':
            HLineTo(StrToFloat(GetNumberFromString(PathString, Pos), USFormatSettings));
          'h':
            HLineToRel(StrToFloat(GetNumberFromString(PathString, Pos), USFormatSettings));
          'V':
            VLineTo(StrToFloat(GetNumberFromString(PathString, Pos), USFormatSettings));
          'v':
            VLineToRel(StrToFloat(GetNumberFromString(PathString, Pos), USFormatSettings));
          'Q': //A.R. //Quadratic Bezier Curve
            Begin
              CurvePoint1 := GetPointFromString(PathString, Pos);
              QuadCurveTo(CurvePoint1, GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
              begin
                CurvePoint1 := GetPointFromString(PathString, Pos);
                QuadCurveTo(CurvePoint1, GetPointFromString(PathString, Pos));
              end;
            End;
          'q': //A.R. //Quadratic Bezier Curve
            begin
              CurvePoint1 := GetPointFromString(PathString, Pos);
              QuadCurveToRel(CurvePoint1, GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
              begin
                CurvePoint1 := GetPointFromString(PathString, Pos);
                QuadCurveToRel(CurvePoint1, GetPointFromString(PathString, Pos));
              end;
            end;
          'T': //A.R. //Smooth Quadratic Bezier Curve
            begin
              SmoothQuadCurveTo(GetPointFromString(PathString, Pos));
              while HasRelativeOffset(PathString, Pos) do
                SmoothQuadCurveTo(GetPointFromString(PathString, Pos));
            end;
          't': //A.R. //Smooth Quadratic Bezier Curve
            Begin
              CurvePoint2 := GetPointFromString(PathString, Pos);
              SmoothCurveToRel(CurvePoint2, CurvePoint2);
              while HasRelativeOffset(PathString, Pos) do
              begin
                CurvePoint2 := GetPointFromString(PathString, Pos);
                SmoothCurveToRel(CurvePoint2, CurvePoint2);
              end;
            End;
          'A', 'a':
            begin
              if Count > 0 then
                CurvePoint1 := FPathData[FPathData.Count - 1].Point
              else
                CurvePoint1 := TPointF.Zero;
              Radius := GetPointFromString(PathString, Pos);
              Angle := StrToFloat(GetNumberFromString(PathString, Pos), USFormatSettings);
              TempPoint := GetPointFromString(PathString, Pos);
              Large := TempPoint.X = 1;
              Sweet := TempPoint.Y = 1;
              CurvePoint2 := GetPointFromString(PathString, Pos);
              if Token = 'athen
                CurvePoint2 := CurvePoint1 + CurvePoint2;
              AddArcSvg(CurvePoint1, Radius, Angle, Large, Sweet, CurvePoint2);
            end;
        end;
      end;
    end;
    DoChanged;
  finally
    TokenBuilder.Free;
    Builder.Free;
  end;
end;
Dann geht das hier
Delphi-Quellcode:
Path2.Data.Data := 'M24,40'+
                     'Q23,40 22.3,39.3'+
                     'Q21.6,38.6 21.6,37.6'+
                     'Q21.6,36.6 22.3,35.9'+
                     'Q23,35.2 24,35.2'+
                     'Q25,35.2 25.7,35.9'+
                     'Q26.4,36.6 26.4,37.6'+
                     'Q26.4,38.6 25.7,39.3'+
                     'Q25,40 24,40'+
                     'Z'+
                     'M24,26.4'+
                     'Q23,26.4 22.3,25.7'+
                     'Q21.6,25 21.6,24'+
                     'Q21.6,23 22.3,22.3'+
                     'Q23,21.6 24,21.6'+
                     'Q25,21.6 25.7,22.3'+
                     'Q26.4,23 26.4,24'+
                     'Q26.4,25 25.7,25.7'+
                     'Q25,26.4 24,26.4'+
                     'Z'+
                     'M24,12.8'+
                     'Q23,12.8 22.3,12.1'+
                     'Q21.6,11.4 21.6,10.4'+
                     'Q21.6,9.4 22.3,8.7'+
                     'Q23,8 24,8'+
                     'Q25,8 25.7,8.7'+
                     'Q26.4,9.4 26.4,10.4'+
                     'Q26.4,11.4 25.7,12.1'+
                     'Q25,12.8 24,12.8'+
                     'Z';
Keine Ahnung wie man macht das es im Objekt Inspector oder zur designzeit schon funktioniert.

Probiert es aus , bitte. Und feedback oder direkt Verbesserungen!
Andreas
Monads? Wtf are Monads?

Geändert von QuickAndDirty (14. Mär 2023 um 10:59 Uhr)
  Mit Zitat antworten Zitat
nursenight

Registriert seit: 9. Jan 2025
1 Beiträge
 
#4

AW: FMX TPath für SVG Patchen

  Alt Gestern, 09:17
thanks for answer. It very useful for me
Snow Rider 3D

Geändert von nursenight (Gestern um 09:20 Uhr)
  Mit Zitat antworten Zitat
Rollo62

Registriert seit: 15. Mär 2007
4.134 Beiträge
 
Delphi 12 Athens
 
#5

AW: FMX TPath für SVG Patchen

  Alt Gestern, 14:24
Ich hatte mich auch schon gefragt, warum Embarcadero das wundervolle TPath nur halb implementiert hat.

Wo kommt denn das "GetPointFromString" her ?

Als Anregung habe ich mal versucht das etwas umzustellen und vieleicht etwas zu optimieren, ohne Gewähr.
Habe es nicht kompiliert und getestet, kannst Du ja vielleicht schnell mal probieren, wenn Du schon dabei bist.
Ich denke da sollte man noch einiges an Performance optimieren, gerade bei so einer wichtigen, zentralen Funktion.

Delphi-Quellcode:
function TPathData.LastPoint: TPointF;
begin
  if Count > 0 then
    Result := FPathData[FPathData.Count - 1].Point
  else
    Result := TPointF.Zero;
end;

procedure TPathData.QuadCurveTo(const ControlPoint, EndPoint: TPointF);
const
  OneThird = 1 / 3;
  TwoThirds = 2 / 3;
var
  LP: TPointF;
begin
  // Cache LastPoint as it might be computationally expensive if accessed frequently
  LP := LastPoint;
  CurveTo(
    TPointF.Create(OneThird * LP.X + TwoThirds * ControlPoint.X, OneThird * LP.Y + TwoThirds * ControlPoint.Y),
    TPointF.Create(TwoThirds * ControlPoint.X + OneThird * EndPoint.X, TwoThirds * ControlPoint.Y + OneThird * EndPoint.Y),
    EndPoint
  );
end;

procedure TPathData.QuadCurveToRel(const ControlPoint, EndPoint: TPointF);
var
  LP: TPointF;
begin
  // Cache LastPoint for efficiency
  LP := LastPoint;
  QuadCurveTo(LP + ControlPoint, LP + EndPoint);
end;

procedure TPathData.SmoothQuadCurveTo(const EndPoint: TPointF);
var
  ControlPoint1: TPointF;
begin
  // Count > 2 ensures enough data for a reflected control point.
  // This maintains path continuity.
  if Count > 2 then
    ControlPoint1 := LastPoint + (LastPoint - FPathData[FPathData.Count - 2].Point)
  else
    ControlPoint1 := LastPoint;
  QuadCurveTo(ControlPoint1, EndPoint);
end;

procedure TPathData.SmoothQuadCurveToRel(const EndPoint: TPointF);
var
  ControlPoint1: TPointF;
begin
  // Same logic as SmoothQuadCurveTo, but uses relative coordinates.
  if Count > 2 then
    ControlPoint1 := LastPoint + (LastPoint - FPathData[FPathData.Count - 2].Point)
  else
    ControlPoint1 := LastPoint;
  QuadCurveToRel(ControlPoint1, EndPoint);
end;

// Utility to simulate GetTokensFromString functionality
function GetTokensFromString(const S: string; var Pos: Integer): string;
var
  StartPos: Integer;
begin
  // Extract tokens starting from Pos
  StartPos := Pos;
  while (Pos <= Length(S)) and not S[Pos].IsWhiteSpace do
    Inc(Pos);
  Result := S.Substring(StartPos - 1, Pos - StartPos);
  while (Pos <= Length(S)) and S[Pos].IsWhiteSpace do
    Inc(Pos);
end;

procedure TPathData.SetPathString(const Value: string);
var
  PathString, Tokens: string;
  Radius, CurvePoint1, CurvePoint2, TempPoint: TPointF;
  Large, Sweet: Boolean;
  Pos, LastLength, Index: Integer;
  Angle: Single;
  Token: Char;
begin
  try
    // Replace unwanted characters efficiently using StringReplace
    PathString := StringReplace(StringReplace(StringReplace(Value, #9, ' ', [rfReplaceAll]), #10, ' ', [rfReplaceAll]), #13, ' ', [rfReplaceAll]);

    FPathData.Clear;
    Pos := 1;
    LastLength := -1;
    while (Length(PathString) >= Pos) and (LastLength <> Pos) do
    begin
      LastLength := Pos;

      //An index based operation is probably faster
      Tokens := GetTokensFromString(PathString, Pos); // Extract tokens

      Index := 1;
      while Index <= Length(Tokens) do
      begin
        Token := Tokens[Index];
        Inc(Index);
        case Token of
          'z', 'Z': ClosePath;
          'M', 'm', 'L', 'l', 'C', 'c', 'Q', 'q', 'T', 't':
            begin
              repeat
                case Token of
                  'M': MoveTo(GetPointFromString(PathString, Pos));
                  'm': MoveToRel(GetPointFromString(PathString, Pos));
                  'L': LineTo(GetPointFromString(PathString, Pos));
                  'l': LineToRel(GetPointFromString(PathString, Pos));
                  'C':
                    begin
                      CurvePoint1 := GetPointFromString(PathString, Pos);
                      CurvePoint2 := GetPointFromString(PathString, Pos);
                      CurveTo(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
                    end;
                  'c':
                    begin
                      CurvePoint1 := GetPointFromString(PathString, Pos);
                      CurvePoint2 := GetPointFromString(PathString, Pos);
                      CurveToRel(CurvePoint1, CurvePoint2, GetPointFromString(PathString, Pos));
                    end;
                  'Q':
                    begin
                      CurvePoint1 := GetPointFromString(PathString, Pos);
                      QuadCurveTo(CurvePoint1, GetPointFromString(PathString, Pos));
                    end;
                  'q':
                    begin
                      CurvePoint1 := GetPointFromString(PathString, Pos);
                      QuadCurveToRel(CurvePoint1, GetPointFromString(PathString, Pos));
                    end;
                  'T': SmoothQuadCurveTo(GetPointFromString(PathString, Pos));
                  't': SmoothQuadCurveToRel(GetPointFromString(PathString, Pos));
                end;
              until not HasRelativeOffset(PathString, Pos);
            end;
        end;
      end;
    end;
    DoChanged;
  except
    on E: Exception do
    begin
      raise;
    end;
  end;
end;
Zur Integration in den Designer, vielleicht reicht ein Interposer so oder ähnlich dazu aus, glaube ich aber nicht wirklich:
Delphi-Quellcode:
type
  TPathData = class(Vcl.Graphics.TPathData) // Interposer-Klasse
  private
    FPathString: string;
    procedure SetPathString(const Value: string);
    function GetPathString: string;
  published
    property PathString: string read GetPathString write SetPathString;
  end;

procedure TPathData.SetPathString(const Value: string);
begin
  FPathString := Value;
  inherited SetPathString(Value); // Originalmethode verwenden
end;

function TPathData.GetPathString: string;
begin
  Result := FPathString;
end;
Vielleicht funktioniert Obiges, oer zusammen mit einen eigenen Property Editor:
Delphi-Quellcode:
type
  TPathStringProperty = class(TStringProperty)
  public
    procedure Edit; override;
    function GetAttributes: TPropertyAttributes; override;
  end;

procedure TPathStringProperty.Edit;
begin
  // Hier könnte ein eigener Dialog zur Bearbeitung geöffnet werden
end;

function TPathStringProperty.GetAttributes: TPropertyAttributes;
begin
  Result := [paDialog, paRevertable];
end;


//

procedure Register;
begin
  RegisterPropertyEditor(TypeInfo(string), TPathData, 'PathString', TPathStringProperty);
end;
Ich meine aber, das TPath müsste zu tief verwurzelt sein, das könnte an zig Stellen krachen.
  Mit Zitat antworten Zitat
TurboMagic

Registriert seit: 28. Feb 2016
Ort: Nordost Baden-Württemberg
2.984 Beiträge
 
Delphi 12 Athens
 
#6

AW: FMX TPath für SVG Patchen

  Alt Gestern, 18:19
Es gibt FMX.Graphics.TPathData.QuadCurveTo(const ControlPoint, EndPoint: TPointF);
Wird irgendwie nur nicht verwendet.
Könnte man das als "feature request" samt deinem Code in qp.embarcadero.com erfassen?
Evtl. haben wir die Chance das direkt ins Produkt zu bekommen...
Grüße
TurboMagic
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