es geht doch..., das '.Bitmap' war zuviel.
Danke an alle !
Gruß,
Karsten
Code:
var
TempGif: TGifImage;
ResStream: TResourceStream;
begin
ResStream := TResourceStream.Create(HInstance, 'Picture', 'GIFIMG');
TempGif := TGifImage.Create;
try
TempGif.LoadFromStream(ResStream);
-> Image.Picture.Assign(TempGif);
finally
FreeAndNil(ResStream);
FreeAndNil(TempGif);
end;
end;