Registriert seit: 4. Jun 2010
15.671 Beiträge
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Fixes and optimizations: Shadow Volumes Optimizations, Shadow Maps Refactor, Nintendo
27. Okt 2024, 17:30
We’ve made a big optimization to processing of large worlds (which means: many in a viewport), that in particular benefits cases when you use shadow volumes. This changes how an important rendering code works. We now make 1 pass to collect all the shapes, and reuse results of this pass a few times — 2x …
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