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Registriert seit: 4. Jun 2010
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#1

Faster 3D Point Cloud with FMX

  Alt 5. Sep 2024, 13:50
In the previous article on 3D point cloud for FMX, systematic memory copy when drawing primitives came out as #1 bottleneck in FMX performance when rendering millions of points. But was it just a false positive ? I hacked FMXU.Context.DX11 to eliminate the memory copies… in the most hacky way, don’t ask for code it’s…

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