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Registriert seit: 18. Apr 2004
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#4

AW: Programme bzw. Funktionen von KI schreiben lassen (OpenAI)

  Alt 15. Dez 2022, 05:02
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Frage zum Erstellen eines Pacman Programms:


Delphi-Quellcode:
program Pacman;

uses
  SysUtils, Classes, Graphics, Forms, Controls, StdCtrls, ExtCtrls,
  Buttons, Dialogs;

type
  TForm1 = class(TForm)
    Image1: TImage;
    Timer1: TTimer;
    Label1: TLabel;
    Label2: TLabel;
    Label3: TLabel;
    Button1: TButton;
    procedure FormCreate(Sender: TObject);
    procedure Timer1Timer(Sender: TObject);
    procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
    procedure Button1Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

const
  GridWidth = 20;
  GridHeight = 15;
  InitialNumDots = 240;
  Speed = 200;

var
  Form1: TForm1;
  Grid: array[1..GridWidth, 1..GridHeight] of Integer;
  PacmanX, PacmanY, DotsEaten: Integer;
  Direction: Char;

procedure DrawGrid;
var
  X, Y: Integer;
begin
  with Form1.Image1.Canvas do
  begin
    Pen.Color := clBlack;
    Brush.Color := clWhite;
    Rectangle(0, 0, GridWidth * 20, GridHeight * 20);
    for X := 1 to GridWidth do
      for Y := 1 to GridHeight do
        if Grid[X, Y] = 1 then
        begin
          Brush.Color := clYellow;
          Ellipse((X - 1) * 20, (Y - 1) * 20, X * 20, Y * 20);
        end;
  end;
end;

procedure DrawPacman;
var
  X, Y: Integer;
begin
  X := PacmanX * 20 + 10;
  Y := PacmanY * 20 + 10;
  with Form1.Image1.Canvas do
  begin
    Brush.Color := clYellow;
    Pen.Color := clBlack;
    case Direction of
      'U': Arc(X - 10, Y - 10, X + 10, Y + 10, X, Y - 10, X, Y - 10);
      'D': Arc(X - 10, Y - 10, X + 10, Y + 10, X, Y + 10, X, Y + 10);
      'L': Arc(X - 10, Y - 10, X + 10, Y + 10, X - 10, Y, X - 10, Y);
      'R': Arc(X - 10, Y - 10, X + 10, Y + 10, X + 10, Y, X + 10, Y);
    end;
  end;
end;

function Wall(X, Y: Integer): Boolean;
begin
  Result := (X < 1) or (X > GridWidth) or (Y < 1) or (Y > GridHeight) or
    (Grid[X, Y] = 2);
end;

procedure MovePacman;
var
  NewX, NewY
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