Registriert seit: 4. Jun 2010
15.741 Beiträge
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Optimizing memory usage, part 1: efficient step animation, using component system in
7. Nov 2021, 03:49
Nudged by the report of high memory usage I want to seriously optimize memory usage of CGE. Right now X3D nodes cost too much in memory — which limits some use-cases (when spawning a lot of TCastleScenes would be the most natural solution), and it affects both loading and runtime performance (as loading is slower …
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