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Registriert seit: 4. Jun 2010
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#1

Attach objects to (animated) bones, like weapon in character’s hand, by ExposeTransfo

  Alt 9. Okt 2020, 02:08
You can now easily attach objects to (animated) bones in your models, e.g. to attach a weapon to animated character’s hand. This is performed by setting the TCastleSceneCore.ExposeTransforms property. It allows to “expose” transform nodes within a TCastleScene. Transform node is TTransformNode, which in particular represents “bones” animated by glTF and Spine. “Expose” means that …
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