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Why is EurekaLog's call stack drawn in different colors?
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Why is EurekaLog's call stack drawn in different colors?
21. Aug 2020, 16:30
Do you know what the different colors in the callstack mean?
These colors help you to understand how call stack was build:
Red
means crash or leak location. This is the
exception
's address. Each bug report has only one Red entry;
Black
means a "reliable" entry. Such entry was found by a stack frame tracing, which usually indicate that it is a real entry (not false-positive);
Lighter Black
means the same as Black, except it additionally indicate that stack frames' chain was reconstucted - for example, after
FPO (Frame Pointer Ommission)
;
Grey
means "possible" entry. Such entry was found by a RAW tracing, which means this entry could be false-positive.
Darker Grey
is used to paint
DLL
entries without full debug information to indicate that function's name may be wrong. Information for such entries is filled by the
"
DLL
Exports" debug provider
when
DLL
have no debug information. Function's name is "(possible
NAME
)". It means that name of the function
may
be incorrect;
Light Grey
is used to indicate EurekaLog's service entries. Such as thread wrappers, etc. Usually you can safely ignore these;
Navy
is used to indicate important service routines, such as process/thread start, memory functions, etc. Those are "protected" entries, which means they will always be present - even when found by a RAW tracing;
Green
means thread's caller/creator. It is always a last (bottom) line in the call stack. This is not actually a part of the current call stack. It rather indicates what code has created/started the current thread.
You can find
more detailed information here
.
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